Weird. Don't click the link "6. pattern." Just scroll down to the pattern section.Strange the pattern link takes you to a matlab tutorial.
http://tutorial45.com/matlab-tricks-creating-an-array-modifying-matrix-elements/
Am I missing something?
Weird. Don't click the link "6. pattern." Just scroll down to the pattern section.Strange the pattern link takes you to a matlab tutorial.
http://tutorial45.com/matlab-tricks-creating-an-array-modifying-matrix-elements/
Am I missing something?
You use the "trim" command. Select the spokes as the trimming edges, and then select the arc segments to be trimmed.Well will you look at that! OK so how did you remove the connecting lines at the top of the "spokes"?
View attachment 144609
You use the "trim" command. Select the spokes as the trimming edges, and then select the arc segments to be trimmed.

Even better, it would convenient if you converted the sets of arcs and lines into a single object each by using the "join" function in the "pedit" command.What I did above. Took a little bit to figure it out but I think I got it.
Even better, it would convenient if you converted the sets of arcs and lines into a single object each by using the "join" function in the "pedit" command.
One advantage is that you can manipulate the entities as a single object, which becomes a polyline defined by a collection of adjacent vertices, instead of separate lines and arcs. Another advantage is that it's a lot easier to generate G code, since the entities become concatenated, instead of separate.Not sure I follow. You mean after I removed the little connecting lines individually?
What is the advantage of connecting them other than maybe to move them around together?
One advantage is that you can manipulate the entities as a single object, which becomes a polyline defined by a collection of adjacent vertices, instead of separate lines and arcs. Another advantage is that it's a lot easier to generate G code, since the entities become concatenated, instead of separate.
As individuals, but using the "pedit" command, and not by "grouping" them together.So I should join all of the little "compartments" as individuals? Or as one big group?
As individuals, but using the "pedit" command, and not by "grouping" them together.

Can you zoom on a single compartment and post its image so I can take a closer look?The finished (or almost) product. I even have the little compartments converted to polylines as suggested by @cmartinez.
Now I need to get this converted to gcode.
Thanks to everyone that helped!
View attachment 144691
Yep... everything seems a-ok ... just wanted to make sure that the vertices were effectively closed... how are you going to generate the G code?
Yeah made sure of that. I used the End Snap feature. Which brings up a question. For the "divider" I had to make the 2 lines a bit longer than they should be because they did not always cross the inner and outer circles? Any idea why? I am pretty certain all of my 3 circles were centered on one another.Yep... everything seems a-ok ... just wanted to make sure that the vertices were effectively closed... ?
If you started out with a single line traced from the circle's quadrant, and then offset it to the sides, that would explain why the resulting lines didn't intersect with the referenced circle.Yeah made sure of that. I used the End Snap feature. Which brings up a question. For the "divider" I had to make the 2 lines a bit longer than they should be because they did not always cross the inner and outer circles? Any idea why? I am pretty certain all of my 3 circles were centered on one another.
I had to go back and do a clean up with the end snap feature o each of the "compartments".
. how are you going to generate the G code?
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