Real time ray tracing

Thread Starter


Joined Jan 17, 2007
A revolution is about to arrive in computer games, and amateur and smartphone video:

In Hollywood, special effects have used ray tracing for a decade. For an important sequence, computers could churn overnight for a single frame. To do this for games in real time, you need to condense that to 1/60th of a second. Processing speed has now caught up to the task.


Joined Aug 27, 2009
Ray Tracing is old (cpu based BRL-CAD) tech that needs to set a high total performance bar to compete with the latest rasterization “Rendering Engine” GPU technology.