The game was "only" about 600MB. Can anyone here reverse engineer a game like this ? I wish there was a dev talk on how exactly a game like this is made from the ground up.
If some one did want to make a game like this, how would you make an engine? Where would you even start ? Visually, it's a position grid, with some basic "physics" rules for motion, and nice colors for sprites and weapons. You select a ship, and give a move command, or attack command.
What would the 1st line of code be ? What language was it likely in back in mid-1990's ?
If some one did want to make a game like this, how would you make an engine? Where would you even start ? Visually, it's a position grid, with some basic "physics" rules for motion, and nice colors for sprites and weapons. You select a ship, and give a move command, or attack command.
What would the 1st line of code be ? What language was it likely in back in mid-1990's ?