Either BB or similar one will hold all ICs. My ckt. board has the same hole pattern as BB. All external connections come to the ckt. board from the same end so that if necessary, the board can be turned
over. It took a full spool of wire wrap wire just for LEDs.
4 AAs should last about 25 hours or 2000 plays. The biggest power drain is when game is left on " Ready"
with power on.
I find wire wrap. WW, handy if you have a hand stripping- wrapping tool. When connecting to a resistor I use 5 turns and soldered. For LEDs, anode to a + buss bar, cathode direct to resistor, other end to long lead to ckt. board. You will need wire of some kind.
Wire is bent, epoxy is curing in probe. All functions seem to be working. I can only make it to about 2/3 of travel
before timing out or striking out. The clock on bonus takes about 3 sec. / pas, 'think I'll speed it up to 1 sec.
Will try for pictur
Two still pictures. Fast clock now takes 1 sec. for one pass. Every time that clock reaches the end, the buzzer sounds & LED flashes. Might need to slow the clock and- or make loop larger, but will try some kids first.
Steady Hand was demonstrated at a birth day party using 1.25 in. dia. wand & was well received.
A player cannot see the 3 strike LEDs so I have added a circuit to give a chirp for first 2 strikes. As existing buzzer is very weak, I added a 555 oscillator & speaker.
Will keep 30 sec. clock as 3 were able to hit home runs.
Scanner is down so picture for now.
For wire I would use single twisted pair telephone wire, CW1109R/W, OC: CB15707, .5mm, ( 24 AWG ), solid Cu, PVC insulation, 100 m, L 6.77,( L 8.12 ). Other colors are available besides red & white.
If adding chirp circuit, 1 uF Cs could be changed to 4.7, then 220k would become 47k. new item.
For the OR gate I used 4071 because it was in my grab bag, for new construction would use 74HC32, different pin out. 74HC output about 5 mA, so may not drive your buzzer, so have added a 555 as a buzzer driver.