Smoothing 'jagged saw-like' patterns of a model

MrAl

Joined Jun 17, 2014
13,730
The above! :)



Alright!
Thanks

Hi,

Sorry i could not add more but much has already been said. The main idea i guess is that a single line can not be drawn with no jagged edges on a regular computer screen because the only thing we have to work with is a digital pixel. This is a spatial concept which is similar to how an ADC converts signals to digital signals which never have infinite resolution like our eyes usually appear to have. The only way is to make the line thicker and taper the edges by varying the brightness of some of the pixels.
In your case you have an entire block that has to be tapered, so you get off easy :)

New screens are out now that have much better resolution. Not in very widespread use yet though as most people i think have monitors that are anywhere from 1024x768 up to maybe 1920x1080.
 

Thread Starter

Eric007

Joined Aug 5, 2011
1,158
Attached is the result I got after implementing "Multi-sampling anti-aliasing" 4x MSAA in opengl es 2.0
As you can see it is much better. I might have to try 8x MSAA but I already am happy with the current result.

@shortbus Yes that works/helps as well. :)

Will have to delete the attachment later!

Btw, there is a feature in the 'Settings -> developer options' where you can actually enable the 4x MSAA for opengl es 2.0 but had to do that in code so as not to bother the user.

[Edited] Attachment removed!
 
Last edited:
Top