ok ... you've just made me take a couple of advils for my headache ... very interesting concept, btwIt is made up entirely of corners
ok ... you've just made me take a couple of advils for my headache ... very interesting concept, btwIt is made up entirely of corners
To make your head hurt less, a corner is well represented by the absolute value function at x = 0. It is continuous at that point but the derivative ceases to exist, and the limits of the derivative from the left and the right are different. You can google Brownian Motion or the Wiener process for more info on this strange animal.ok ... you've just made me take a couple of advils for my headache ... very interesting concept, btw
In my opinion, you also need to be fairly comfortable with math (some math, anyway) just to be able to get much enjoyment out of electronics as a hobby; otherwise, a person is limited to making verbatim copies of things that other people have designed. Algebra, at an absolute minimum, is a must. The basics of trigonometry and calculus help, too.You can't be good at EE without being good at math...
Very true. But that goes well beyond the "basics" I had in mind...Agree, but hobbyists rarely need the hyperbolic cosecant of, well, anything.
That's about where I'm at. Pretty good at algebra, can do trig when necessary, and rarely understand how to apply Calculus to anything.Algebra, at an absolute minimum, is a must. The basics of trigonometry and calculus help, too.
My opinion is that for a hobbyist, simply grasping the concepts of integration and differentiation and how they relate to circuits containing capacitors and inductors is enough. Anyone doing electronics for fun has little need-- if any at all-- for analytical calculus....and rarely understand how to apply Calculus to anything.
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