it doesn't help, I cannot figure it out how to design and I'm very confused.I would start by making a table that shows alu_opcode, alu_operation, and alu_result. something like
alu_opcode alu_operation alu_A alu_B alu_result
001 select B xxxx 1111 1111
010 ADD R[xx] 0001 R[xx]+1
011 SUB R[xx] 0001 R[xx]-1
100 Select B R[xx] dddd dddd
101 Select A dddd R[xx] dddd
110 ADD R[xx] R[yy] R[xx]+R[yy]
111 Select B R[xx] R[yy] R[yy]
Sorry, that didn't render very well
What are you confused about exactly?
I don't understand what you are confused about. An ALU is a combinatorial logic circuit, that means no memory elements or clock signals, Tt has a fixed number of inputs, 4 bits on side A, 4 bits on side B, and 3 opcode bits. It has 4 output bits. So you look at the three opcode bits and you create a path way for the desired result to show up at the output. You could do all 8 operations in parallel and send the 8 results to an 8:1 multiplexer. That would work. There is not a unique solution, and this is where creativity comes in.
Ours involved a pair of 74181 units. It resulted in a kind of weird instruction set.What are you confused about exactly?
Wow this takes me back to the 1970's when i worked for a company and we had to design our own ALU because microprocessors where not that common yet. It was a full size PC board maybe 6 x 8 inches or something like that. It was part of the CPU design, all with TTL logic.
Pardon? All verilog codes and circuitry design are belonged to me on this work. If you would like to understand how to solve it, i will be glad to show you how it is done. In this kind of tasks, it needs more than writing the table in wordsSounds like you found somebody to do it for you., or at least how they would do it.
Well you never did explain what the actual problem was, I had no idea that your problem was how to express the solution in Verilog. I knew Verilog was the final step, but I thought you were having difficulty in visualizing what was going on inside the ALU. Mea culpa, and I don't need you to show me anything, thanks all the same.Pardon? All verilog codes and circuitry design are belonged to me on this work. If you would like to understand how to solve it, i will be glad to show you how it is done. In this kind of tasks, it needs more than writing the table in words
Yeah and ours was limited to less than 100 types of instructions but i cant remember the actual number now.Ours involved a pair of 74181 units. It resulted in a kind of weird instruction set.
We used wire wound ROM before there were semiconductor ROMs available. We also had technicians who could patch them. Couldn't do that with the mask programmed variety.Yeah and ours was limited to less than 100 types of instructions but i cant remember the actual number now.
I really liked the fact that we could create any instruction we wanted to though that made it really flexible. Imagine if modern CPU's could somehow allow for low level instruction programming maybe via electrical programming similar to EEPROM's or something like that. Those instructions would be super fast.
That reminds me we used to use UV EPROMS back then (ha ha) and had to program every single code with s set of 8 switches and a pushbutton to write to the EPROM with that one single byte, then go to the next byte. That took hours to program just one EPROM.
You mean the old magnetic core memories?We used wire wound ROM before there were semiconductor ROMs available. We also had technicians who could patch them. Couldn't do that with the mask programmed variety.
They were actually E-cores and each E-core had multiple wires going through it. There were 2 boards, the small one had 8K bits and the large one had 32K bits. A patch involved not only the bytes you wanted to change, but all the other bytes on the wire you needed to change. Generating the patch instructions for the line technicians was a bit of a challenge. They wouldn't bother removing any of the wires, they just clipped the ends and left them there as inert pieces of enamel copper.You mean the old magnetic core memories?
I had one of those it was on a big PC board about 10 by 12 inches or something. It was able to store something like 500 bytes (ha ha ha) of non volatile memory. There were something like 4000 little tiny toroids on that board and each one had three very thin wires maybe #32 running through them, if i rem right two for for x and y and the third was the sense wire. The PC board was part of a very complex electronic cash register. Long term data was stored on a tape drive the size of a decent size suit case. When i worked for that company i had to call those tape drives up that were around the country and extract the data and analyze it. A main fram computer was used to call them using punched cards to program it with. Wow have things changed or what. That was early 1970's.
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by Jake Hertz
by Jake Hertz
by Jake Hertz
by Jake Hertz