You alright , I'll check it out . but I notice that the garbage is same whatever I write , even when there is no write command to writes anything ! .I think the font creator generates the font in column order. But I need to take another look just to be sure.
If you have a known working font, even one character, you could recreate that font using the tool then output the code to see if it is compatible. It is just bits. It would not be hard to write code in a PC based program to manipulate the array in the order that you need. I wish mikro gave the ability to customize how the array is built.
//WARNING: This Font Require X-GLCD Lib.
// You can not use it with MikroE GLCD Lib.
//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
//MikroElektronika 2011
//http://www.mikroe.com
//GLCD FontName : Times_New_Roman11x14
//GLCD FontSize : 11 x 14
const unsigned short Times_New_Roman11x14[] = {
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char
0x02, 0x00, 0x00, 0xF8, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char !
0x04, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char "
0x06, 0x40, 0x07, 0xE0, 0x01, 0x58, 0x01, 0x40, 0x07, 0xE0, 0x01, 0x58, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char #
0x05, 0x30, 0x02, 0x48, 0x04, 0xFC, 0x0F, 0x88, 0x04, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char $
0x09, 0x30, 0x00, 0x48, 0x04, 0x30, 0x02, 0x00, 0x01, 0xC0, 0x00, 0x20, 0x00, 0x10, 0x03, 0x88, 0x04, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // Code for char %
0x08, 0x80, 0x03, 0x80, 0x04, 0x70, 0x04, 0xC8, 0x05, 0x28, 0x02, 0x18, 0x05, 0xC0, 0x04, 0x40, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char &
0x01, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char '
0x03, 0xE0, 0x07, 0x10, 0x08, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char (
0x03, 0x08, 0x10, 0x10, 0x08, 0xE0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char )
0x05, 0x50, 0x00, 0x20, 0x00, 0xF8, 0x00, 0x20, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char *
0x05, 0x80, 0x00, 0x80, 0x00, 0xE0, 0x03, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char +
0x02, 0x00, 0x14, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ,
0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char -
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char .
0x03, 0x00, 0x06, 0xE0, 0x01, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char /
0x05, 0xF0, 0x03, 0x08, 0x04, 0x08, 0x04, 0x08, 0x04, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 0
0x04, 0x00, 0x00, 0x08, 0x04, 0xF8, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 1
0x05, 0x10, 0x04, 0x08, 0x06, 0x08, 0x05, 0x88, 0x04, 0x70, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 2
0x05, 0x10, 0x04, 0x08, 0x04, 0x48, 0x04, 0x48, 0x04, 0xB0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 3
0x05, 0x80, 0x01, 0x60, 0x01, 0x10, 0x01, 0xF8, 0x07, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 4
0x05, 0x00, 0x04, 0x30, 0x04, 0x28, 0x04, 0x48, 0x04, 0x88, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 5
0x05, 0xC0, 0x03, 0xB0, 0x04, 0x50, 0x04, 0x48, 0x04, 0x88, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 6
0x05, 0x10, 0x00, 0x08, 0x00, 0x08, 0x06, 0xC8, 0x01, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 7
0x05, 0x30, 0x03, 0xC8, 0x04, 0x48, 0x04, 0xC8, 0x04, 0x30, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 8
0x05, 0x70, 0x04, 0x88, 0x04, 0x88, 0x02, 0x88, 0x03, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 9
0x02, 0x00, 0x00, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char :
0x03, 0x00, 0x00, 0x40, 0x14, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ;
0x05, 0x80, 0x00, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char <
0x05, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char =
0x05, 0x20, 0x02, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char >
0x04, 0x10, 0x00, 0x88, 0x05, 0x48, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ?
0x09, 0xC0, 0x07, 0x20, 0x08, 0x90, 0x13, 0x48, 0x24, 0x28, 0x24, 0xA8, 0x23, 0x68, 0x22, 0x10, 0x12, 0xE0, 0x09, 0x00, 0x00, 0x00, 0x00, // Code for char @
0x07, 0x00, 0x04, 0x00, 0x07, 0xE0, 0x05, 0x18, 0x01, 0xE0, 0x05, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char A
0x06, 0x08, 0x04, 0xF8, 0x07, 0x48, 0x04, 0x48, 0x04, 0x48, 0x04, 0xB0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char B
0x06, 0xE0, 0x01, 0x10, 0x02, 0x08, 0x04, 0x08, 0x04, 0x08, 0x04, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char C
0x07, 0x08, 0x04, 0xF8, 0x07, 0x08, 0x04, 0x08, 0x04, 0x08, 0x04, 0x10, 0x02, 0xE0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char D
0x06, 0x08, 0x04, 0xF8, 0x07, 0x48, 0x04, 0xE8, 0x04, 0x08, 0x04, 0x18, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char E
0x06, 0x08, 0x04, 0xF8, 0x07, 0x48, 0x04, 0xE8, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char F
0x07, 0xE0, 0x01, 0x10, 0x02, 0x08, 0x04, 0x08, 0x04, 0x88, 0x04, 0x98, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char G
0x07, 0x08, 0x04, 0xF8, 0x07, 0x48, 0x04, 0x40, 0x00, 0x48, 0x04, 0xF8, 0x07, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char H
0x03, 0x08, 0x04, 0xF8, 0x07, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char I
0x04, 0x00, 0x04, 0x08, 0x04, 0xF8, 0x03, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char J
0x08, 0x08, 0x04, 0xF8, 0x07, 0x48, 0x04, 0xA0, 0x00, 0x18, 0x05, 0x08, 0x06, 0x08, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char K
0x06, 0x08, 0x04, 0xF8, 0x07, 0x08, 0x04, 0x00, 0x04, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char L
0x09, 0x08, 0x04, 0xF8, 0x07, 0x38, 0x04, 0xC0, 0x01, 0x00, 0x06, 0xC0, 0x01, 0x38, 0x04, 0xF8, 0x07, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, // Code for char M
0x07, 0x08, 0x04, 0xF8, 0x07, 0x20, 0x04, 0xC0, 0x00, 0x08, 0x01, 0xF8, 0x07, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char N
0x07, 0xE0, 0x01, 0x10, 0x02, 0x08, 0x04, 0x08, 0x04, 0x08, 0x04, 0x10, 0x02, 0xE0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char O
0x06, 0x08, 0x04, 0xF8, 0x07, 0x88, 0x04, 0x88, 0x00, 0x88, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char P
0x07, 0xE0, 0x01, 0x10, 0x02, 0x08, 0x04, 0x08, 0x04, 0x08, 0x0C, 0x10, 0x12, 0xE0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char Q
0x07, 0x08, 0x04, 0xF8, 0x07, 0x48, 0x04, 0xC8, 0x00, 0x48, 0x03, 0x30, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char R
0x04, 0x30, 0x06, 0x48, 0x04, 0x88, 0x04, 0x18, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char S
0x07, 0x18, 0x00, 0x08, 0x00, 0x08, 0x04, 0xF8, 0x07, 0x08, 0x04, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char T
0x07, 0x08, 0x00, 0xF8, 0x03, 0x08, 0x04, 0x00, 0x04, 0x08, 0x04, 0xF8, 0x03, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char U
0x07, 0x08, 0x00, 0x38, 0x00, 0xC8, 0x01, 0x00, 0x06, 0xC8, 0x01, 0x38, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char V
0x0B, 0x08, 0x00, 0x38, 0x00, 0xC8, 0x01, 0x00, 0x06, 0x88, 0x01, 0x78, 0x00, 0x88, 0x01, 0x00, 0x06, 0xC8, 0x01, 0x38, 0x00, 0x08, 0x00, // Code for char W
0x07, 0x08, 0x04, 0x18, 0x06, 0x28, 0x05, 0xC0, 0x00, 0x28, 0x05, 0x18, 0x06, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char X
0x07, 0x08, 0x00, 0x18, 0x00, 0x68, 0x04, 0x80, 0x07, 0x68, 0x04, 0x18, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char Y
0x06, 0x18, 0x06, 0x08, 0x05, 0xC8, 0x04, 0x28, 0x04, 0x18, 0x04, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char Z
0x04, 0x00, 0x00, 0xF8, 0x1F, 0x08, 0x10, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char [
0x03, 0x18, 0x00, 0xE0, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char BackSlash
0x03, 0x08, 0x10, 0x08, 0x10, 0xF8, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ]
0x04, 0x60, 0x00, 0x18, 0x00, 0x18, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ^
0x06, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char _
0x03, 0x00, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char `
0x05, 0x00, 0x02, 0x40, 0x05, 0x40, 0x05, 0x80, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char a
0x04, 0xF8, 0x03, 0x40, 0x04, 0x40, 0x04, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char b
0x04, 0x80, 0x03, 0x40, 0x04, 0x40, 0x04, 0xC0, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char c
0x05, 0x80, 0x03, 0x40, 0x04, 0x48, 0x04, 0xF8, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char d
0x04, 0x80, 0x03, 0x40, 0x05, 0x40, 0x05, 0x80, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char e
0x05, 0x40, 0x04, 0xF0, 0x07, 0x48, 0x04, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char f
0x05, 0x80, 0x0E, 0x40, 0x15, 0x40, 0x15, 0xC0, 0x14, 0x40, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char g
0x06, 0x08, 0x04, 0xF8, 0x07, 0x80, 0x04, 0x40, 0x00, 0xC0, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char h
0x03, 0x40, 0x04, 0xC8, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char i
0x02, 0x40, 0x10, 0xC8, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char j
0x05, 0x08, 0x04, 0xF8, 0x07, 0x00, 0x01, 0xC0, 0x06, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char k
0x03, 0x08, 0x04, 0xF8, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char l
0x09, 0x40, 0x04, 0xC0, 0x07, 0x80, 0x04, 0x40, 0x00, 0xC0, 0x07, 0x80, 0x04, 0x40, 0x00, 0xC0, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // Code for char m
0x06, 0x40, 0x04, 0xC0, 0x07, 0x80, 0x04, 0x40, 0x00, 0xC0, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char n
0x05, 0x80, 0x03, 0x40, 0x04, 0x40, 0x04, 0x40, 0x04, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char o
0x05, 0x40, 0x10, 0xC0, 0x1F, 0x40, 0x14, 0x40, 0x04, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char p
0x05, 0x80, 0x03, 0x40, 0x04, 0x40, 0x14, 0xC0, 0x1F, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char q
0x04, 0x40, 0x04, 0xC0, 0x07, 0x80, 0x04, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char r
0x03, 0x80, 0x04, 0x40, 0x05, 0x40, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char s
0x03, 0x40, 0x00, 0xF0, 0x07, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char t
0x05, 0xC0, 0x03, 0x00, 0x04, 0x40, 0x04, 0xC0, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char u
0x06, 0x40, 0x00, 0xC0, 0x01, 0x00, 0x06, 0x40, 0x01, 0xC0, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char v
0x07, 0xC0, 0x01, 0x00, 0x06, 0x40, 0x01, 0xC0, 0x01, 0x00, 0x06, 0xC0, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char w
0x05, 0x40, 0x04, 0xC0, 0x06, 0x00, 0x01, 0xC0, 0x06, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char x
0x06, 0x40, 0x10, 0xC0, 0x11, 0x00, 0x0E, 0x40, 0x03, 0xC0, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char y
0x05, 0xC0, 0x04, 0x40, 0x06, 0x40, 0x05, 0xC0, 0x04, 0x40, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char z
0x03, 0x80, 0x00, 0x70, 0x0F, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char {
0x01, 0xF8, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char |
0x04, 0x00, 0x00, 0x08, 0x10, 0x70, 0x0F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char }
0x05, 0x80, 0x01, 0x80, 0x00, 0x80, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ~
0x03, 0xF8, 0x07, 0x08, 0x04, 0xF8, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // Code for char
};
I could.<snip>
is this font ok ? the font creator tells me that warning :This Font Require X-GLCD Lib, You can not use it with MikroE GLCD Lib
<snip>
//WARNING: This Font is usable only with MikroE GLCD Lib.
// X-GLCD Lib does not handle this font.
//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
//MikroeElektronika 2011
//http://www.mikroe.com
//GLCD FontName : Untitled8x8
//GLCD FontSize : 8 x 8
const unsigned short Untitled8x8[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // Code for char
};
yes that's right but I still get garbage but in some cases it gives a readable charactersYour font height needs to be 8 bits to enable MikroE GLCD Lib. There are only a few fonts that will allow for that. One is Terminal 8.
This isn't hard. You should know the capabilities / requirements of your device then match the resulting code that is exported to what your device needs. Use the Windows Programmers calculator to convert hex to binary to make it easier to see if the font works for you.
When you can "readable characters" Is it the characters that you expect?yes that's right but I still get garbage but in some cases it gives a readable characters
you mean that ? that need a professional work that I havn't .I am sure. It is not MikroC compatible, if only because it calls to Microchip library items you can only find in their archives (that I did not include).
I present it as examples of font files, and how to use them. Fonts get used in the Glcd_Put_Rom_String(), Glcd_Spot_Rom_String(), Glcd_Put_Ram_String(), and Glcd_Spot_Ram_String() routines (C18 handles RAM and ROM strings differently).
These all call the routines Glcd_WriteBits() which is the tricky part where fonts get inserted.
/******************************************************************************/
/* Files to Include */
/******************************************************************************/
#if defined(__XC)
#include <xc.h> /* XC8 General Include File */
#elif defined(HI_TECH_C)
#include <htc.h> /* HiTech General Include File */
#endif
#include <stdint.h> /* For uint8_t definition */
#include <stdbool.h> /* For true/false definition */
#include "user.h"
/******************************************************************************/
/* User Functions */
/******************************************************************************/
#define LCD_CLK LATCbits.LATC5
#define LCD_DIN LATCbits.LATC4
#define LCD_DC LATCbits.LATC3
#define LCD_CE LATCbits.LATC6
#define LCD_RST LATCbits.LATC7
//The DC pin tells the LCD if we are sending a command or data
#define LCD_COMMAND 0
#define LCD_DATA 1
//You may find a different size screen, but this one is 84 by 48 pixels
#define LCD_X 84
#define LCD_Y 48
/* <Initialize variables in user.h and insert code for user algorithms.> */
const unsigned char ASCII[][5] = {
{0x00, 0x00, 0x00, 0x00, 0x00} // 20
,{0x00, 0x00, 0x5f, 0x00, 0x00} // 21 !
,{0x00, 0x07, 0x00, 0x07, 0x00} // 22 "
,{0x14, 0x7f, 0x14, 0x7f, 0x14} // 23 #
,{0x24, 0x2a, 0x7f, 0x2a, 0x12} // 24 $
,{0x23, 0x13, 0x08, 0x64, 0x62} // 25 %
,{0x36, 0x49, 0x55, 0x22, 0x50} // 26 &
,{0x00, 0x05, 0x03, 0x00, 0x00} // 27 '
,{0x00, 0x1c, 0x22, 0x41, 0x00} // 28 (
,{0x00, 0x41, 0x22, 0x1c, 0x00} // 29 )
,{0x14, 0x08, 0x3e, 0x08, 0x14} // 2a *
,{0x08, 0x08, 0x3e, 0x08, 0x08} // 2b +
,{0x00, 0x50, 0x30, 0x00, 0x00} // 2c ,
,{0x08, 0x08, 0x08, 0x08, 0x08} // 2d -
,{0x00, 0x60, 0x60, 0x00, 0x00} // 2e .
,{0x20, 0x10, 0x08, 0x04, 0x02} // 2f /
,{0x3e, 0x51, 0x49, 0x45, 0x3e} // 30 0
,{0x00, 0x42, 0x7f, 0x40, 0x00} // 31 1
,{0x42, 0x61, 0x51, 0x49, 0x46} // 32 2
,{0x21, 0x41, 0x45, 0x4b, 0x31} // 33 3
,{0x18, 0x14, 0x12, 0x7f, 0x10} // 34 4
,{0x27, 0x45, 0x45, 0x45, 0x39} // 35 5
,{0x3c, 0x4a, 0x49, 0x49, 0x30} // 36 6
,{0x01, 0x71, 0x09, 0x05, 0x03} // 37 7
,{0x36, 0x49, 0x49, 0x49, 0x36} // 38 8
,{0x06, 0x49, 0x49, 0x29, 0x1e} // 39 9
,{0x00, 0x36, 0x36, 0x00, 0x00} // 3a :
,{0x00, 0x56, 0x36, 0x00, 0x00} // 3b ;
,{0x08, 0x14, 0x22, 0x41, 0x00} // 3c <
,{0x14, 0x14, 0x14, 0x14, 0x14} // 3d =
,{0x00, 0x41, 0x22, 0x14, 0x08} // 3e >
,{0x02, 0x01, 0x51, 0x09, 0x06} // 3f ?
,{0x32, 0x49, 0x79, 0x41, 0x3e} // 40 @
,{0x7e, 0x11, 0x11, 0x11, 0x7e} // 41 A
,{0x7f, 0x49, 0x49, 0x49, 0x36} // 42 B
,{0x3e, 0x41, 0x41, 0x41, 0x22} // 43 C
,{0x7f, 0x41, 0x41, 0x22, 0x1c} // 44 D
,{0x7f, 0x49, 0x49, 0x49, 0x41} // 45 E
,{0x7f, 0x09, 0x09, 0x09, 0x01} // 46 F
,{0x3e, 0x41, 0x49, 0x49, 0x7a} // 47 G
,{0x7f, 0x08, 0x08, 0x08, 0x7f} // 48 H
,{0x00, 0x41, 0x7f, 0x41, 0x00} // 49 I
,{0x20, 0x40, 0x41, 0x3f, 0x01} // 4a J
,{0x7f, 0x08, 0x14, 0x22, 0x41} // 4b K
,{0x7f, 0x40, 0x40, 0x40, 0x40} // 4c L
,{0x7f, 0x02, 0x0c, 0x02, 0x7f} // 4d M
,{0x7f, 0x04, 0x08, 0x10, 0x7f} // 4e N
,{0x3e, 0x41, 0x41, 0x41, 0x3e} // 4f O
,{0x7f, 0x09, 0x09, 0x09, 0x06} // 50 P
,{0x3e, 0x41, 0x51, 0x21, 0x5e} // 51 Q
,{0x7f, 0x09, 0x19, 0x29, 0x46} // 52 R
,{0x46, 0x49, 0x49, 0x49, 0x31} // 53 S
,{0x01, 0x01, 0x7f, 0x01, 0x01} // 54 T
,{0x3f, 0x40, 0x40, 0x40, 0x3f} // 55 U
,{0x1f, 0x20, 0x40, 0x20, 0x1f} // 56 V
,{0x3f, 0x40, 0x38, 0x40, 0x3f} // 57 W
,{0x63, 0x14, 0x08, 0x14, 0x63} // 58 X
,{0x07, 0x08, 0x70, 0x08, 0x07} // 59 Y
,{0x61, 0x51, 0x49, 0x45, 0x43} // 5a Z
,{0x00, 0x7f, 0x41, 0x41, 0x00} // 5b [
,{0x02, 0x04, 0x08, 0x10, 0x20} // 5c \
,{0x00, 0x41, 0x41, 0x7f, 0x00} // 5d ]
,{0x04, 0x02, 0x01, 0x02, 0x04} // 5e ^
,{0x40, 0x40, 0x40, 0x40, 0x40} // 5f _
,{0x00, 0x01, 0x02, 0x04, 0x00} // 60 `
,{0x20, 0x54, 0x54, 0x54, 0x78} // 61 a
,{0x7f, 0x48, 0x44, 0x44, 0x38} // 62 b
,{0x38, 0x44, 0x44, 0x44, 0x20} // 63 c
,{0x38, 0x44, 0x44, 0x48, 0x7f} // 64 d
,{0x38, 0x54, 0x54, 0x54, 0x18} // 65 e
,{0x08, 0x7e, 0x09, 0x01, 0x02} // 66 f
,{0x0c, 0x52, 0x52, 0x52, 0x3e} // 67 g
,{0x7f, 0x08, 0x04, 0x04, 0x78} // 68 h
,{0x00, 0x44, 0x7d, 0x40, 0x00} // 69 i
,{0x20, 0x40, 0x44, 0x3d, 0x00} // 6a j
,{0x7f, 0x10, 0x28, 0x44, 0x00} // 6b k
,{0x00, 0x41, 0x7f, 0x40, 0x00} // 6c l
,{0x7c, 0x04, 0x18, 0x04, 0x78} // 6d m
,{0x7c, 0x08, 0x04, 0x04, 0x78} // 6e n
,{0x38, 0x44, 0x44, 0x44, 0x38} // 6f o
,{0x7c, 0x14, 0x14, 0x14, 0x08} // 70 p
,{0x08, 0x14, 0x14, 0x18, 0x7c} // 71 q
,{0x7c, 0x08, 0x04, 0x04, 0x08} // 72 r
,{0x48, 0x54, 0x54, 0x54, 0x20} // 73 s
,{0x04, 0x3f, 0x44, 0x40, 0x20} // 74 t
,{0x3c, 0x40, 0x40, 0x20, 0x7c} // 75 u
,{0x1c, 0x20, 0x40, 0x20, 0x1c} // 76 v
,{0x3c, 0x40, 0x30, 0x40, 0x3c} // 77 w
,{0x44, 0x28, 0x10, 0x28, 0x44} // 78 x
,{0x0c, 0x50, 0x50, 0x50, 0x3c} // 79 y
,{0x44, 0x64, 0x54, 0x4c, 0x44} // 7a z
,{0x00, 0x08, 0x36, 0x41, 0x00} // 7b {
,{0x00, 0x00, 0x7f, 0x00, 0x00} // 7c |
,{0x00, 0x41, 0x36, 0x08, 0x00} // 7d }
,{0x10, 0x08, 0x08, 0x10, 0x08} // 7e ~
,{0x78, 0x46, 0x41, 0x46, 0x78} // 7f DEL
};
void setup(void) {
LCDInit(); //Init the LCD
}
void loop(void) {
LCDClear();
// LCDBitmap(SFEFlame);
// delay(1000);
// LCDClear();
// LCDBitmap(SFEFlameBubble);
/// delay(1000);
// LCDClear();
// LCDBitmap(awesome);
// delay(1000);
//LCDClear();
LCDString("Hello World!");
// delay(1000);
}
void gotoXY(int x, int y) {
LCDWrite(0, 0x80 | x); // Column.
LCDWrite(0, 0x40 | y); // Row. ?
}
//This takes a large array of bits and sends them to the LCD
void LCDBitmap(char my_array[]){
for (int index = 0 ; index < (LCD_X * LCD_Y / 8) ; index++)
LCDWrite(LCD_DATA, my_array[index]);
}
//This function takes in a character, looks it up in the font table/array
//And writes it to the screen
//Each character is 8 bits tall and 5 bits wide. We pad one blank column of
//pixels on each side of the character for readability.
void LCDCharacter(char character) {
LCDWrite(LCD_DATA, 0x00); //Blank vertical line padding
for (int index = 0 ; index < 5 ; index++)
LCDWrite(LCD_DATA, ASCII[character - 0x20][index]);
//0x20 is the ASCII character for Space (' '). The font table starts with this character
LCDWrite(LCD_DATA, 0x00); //Blank vertical line padding
}
//Given a string of characters, one by one is passed to the LCD
void LCDString(char *characters) {
while (*characters)
LCDCharacter(*characters++);
}
//Clears the LCD by writing zeros to the entire screen
void LCDClear(void) {
for (int index = 0 ; index < (LCD_X * LCD_Y / 8) ; index++)
LCDWrite(LCD_DATA, 0x00);
gotoXY(0, 0); //After we clear the display, return to the home position
}
//This sends the magical commands to the PCD8544
void LCDInit(void) {
//Configure control pins
TRISCbits.TRISC3=0;
TRISCbits.TRISC4=0;
TRISCbits.TRISC5=0;
TRISCbits.TRISC6=0;
TRISCbits.TRISC7=0;
LCD_DIN=0;
LCD_CLK=0;
LCD_DC=0;
// pinMode(PIN_SCE, OUTPUT);
// pinMode(PIN_RESET, OUTPUT);
// pinMode(PIN_DC, OUTPUT);
// pinMode(PIN_SDIN, OUTPUT);
// pinMode(PIN_SCLK, OUTPUT);
//Reset the LCD to a known state
// digitalWrite(PIN_RESET, LOW);
LCD_RST=0;
// digitalWrite(PIN_RESET, HIGH);
LCD_RST=1;
LCDWrite(LCD_COMMAND, 0x21); //Tell LCD that extended commands follow
LCDWrite(LCD_COMMAND, 0xBB); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
LCDWrite(LCD_COMMAND, 0x04); //Set Temp coefficent
LCDWrite(LCD_COMMAND, 0x14); //LCD bias mode 1:48: Try 0x13 or 0x14
LCDWrite(LCD_COMMAND, 0x20); //We must send 0x20 before modifying the display control mode
LCDWrite(LCD_COMMAND, 0x0C); //Set display control, normal mode. 0x0D for inverse
}
//There are two memory banks in the LCD, data/RAM and commands. This
//function sets the DC pin high or low depending, and then sends
//the data byte
void LCDWrite(unsigned char data_or_command, unsigned char data) {
unsigned char i,d;
d=data;
if(data_or_command==0)LCD_DC=0;
else LCD_DC=1;
//data_or_command; //Tell the LCD that we are writing either to data or a command
//Send the data
LCD_CE=0;
// digitalWrite(PIN_SCE, LOW);
for(i=0;i<8;i++)
{
LCD_DIN=0;
if(d&0x80)LCD_DIN=1;
LCD_CLK=1;
d<<=1;
LCD_CLK=0;
}
// shiftOut(PIN_SDIN, PIN_SCLK, MSBFIRST, data);
LCD_CE=1;
// digitalWrite(PIN_SCE, HIGH);
}
void InitApp(void)
{
/* TODO Initialize User Ports/Peripherals/Project here */
/* Setup analog functionality and port direction */
ANSELA=0;ANSELB=0;ANSELC=0;
TRISA=0;TRISB=0;TRISC=0;
/* Initialize peripherals */
OPTION_REG=0x80;
/* Enable interrupts */
TMR0IE=1;
GIE=1;
}
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