Hi,
In the SEGA Master System sits a video chip (Sony CXA1145). It outputs R,G, B and sync from separate pins, so I can easily get RGB/SCART for my TV. But I also want component video (YPbPr). As a first step, I'm going to tinker with the stuff, and so I ask: If I feed sync and, let's say, G to the Y input on my (other) TV, I can expect a picture - but with messed up green colors, right?
I know the math:
Y carries luma (brightness or luminance) and synchronization (sync) information. Y = 0.2126 R + 0.7152 G + 0.0722 B
I'm looking for a minimal way to get a YPbPr picture from an RGBS source - colors are not important in this first step.
I'll eventually do it correct (I'm learning about voltage dividers and op amp math from this site). But for now, I'm interested in breaking down the project in basic, hackable steps.
In the SEGA Master System sits a video chip (Sony CXA1145). It outputs R,G, B and sync from separate pins, so I can easily get RGB/SCART for my TV. But I also want component video (YPbPr). As a first step, I'm going to tinker with the stuff, and so I ask: If I feed sync and, let's say, G to the Y input on my (other) TV, I can expect a picture - but with messed up green colors, right?
I know the math:
Y carries luma (brightness or luminance) and synchronization (sync) information. Y = 0.2126 R + 0.7152 G + 0.0722 B
I'm looking for a minimal way to get a YPbPr picture from an RGBS source - colors are not important in this first step.
I'll eventually do it correct (I'm learning about voltage dividers and op amp math from this site). But for now, I'm interested in breaking down the project in basic, hackable steps.