I ask this question after watching the different approaches and aims of the members of my small electronics club.
We seem to have distinct differences on how the Hobby of electronics is perceived and how to go about achieving a specific end goal.
Remembering that this is from a hobby perspective, and not to be confused with commercial requirements, it seems that there is almost an indoctrinated view held by some, that unless you are using the latest components and use digital (microprocessors and code) techniques in every possible case, tested with vastly over specified for the job test equipment, then a design is not worth the effort.
On the other hand, there are those (myself included) who will use what we have to hand and can achieve the same end result.
Older components are not junk, older test equipment still works (it got us to the moon and through the cold war) so from the hobby perspective, don't dismiss older 'scopes, frequency counters and other test equipment if it will do the job in hand.
Sourcing parts for a project does not always mean that they must be exactly the same component shown. For instance, a particular transistor may be specified, but in all probability, unless it has some particular characteristic essential for the operation of the circuit, there is every chance that any one of a 100 or so different ones will work.
Often, an original designer chose one based on what he had available, or cost considerations etc. But having said that, it takes a fair bit of experience to look at a design and know where substitutions are ok and where they are not. R.F stages and power transistors require a good understanding of why one is chosen over another. But when it comes to small signal BJT's don't be afraid to try what you have. Data sheets will show whether there is any major important difference that may or may not be important for a particular use.
Recovered components from older equipment can become a goldmine for the hobbyist, and experimentation is all part of the fun. As a hobby, we are not under time limits or other constraints when playing, YES playing, keep it fun. Failures, and learning the reasons behind them, can really lead to a wider grasp of what is going on in a design.
I spent years in development and design, but when I started a service and repair business, I had to learn a whole different approach to working on something that SHOULD work but now was not. Intuition is built up after a few years doing this.
Well folks, remember that a great hobby should give you enjoyment, yes there will be times of frustration, but it's all part of the game.
We seem to have distinct differences on how the Hobby of electronics is perceived and how to go about achieving a specific end goal.
Remembering that this is from a hobby perspective, and not to be confused with commercial requirements, it seems that there is almost an indoctrinated view held by some, that unless you are using the latest components and use digital (microprocessors and code) techniques in every possible case, tested with vastly over specified for the job test equipment, then a design is not worth the effort.
On the other hand, there are those (myself included) who will use what we have to hand and can achieve the same end result.
Older components are not junk, older test equipment still works (it got us to the moon and through the cold war) so from the hobby perspective, don't dismiss older 'scopes, frequency counters and other test equipment if it will do the job in hand.
Sourcing parts for a project does not always mean that they must be exactly the same component shown. For instance, a particular transistor may be specified, but in all probability, unless it has some particular characteristic essential for the operation of the circuit, there is every chance that any one of a 100 or so different ones will work.
Often, an original designer chose one based on what he had available, or cost considerations etc. But having said that, it takes a fair bit of experience to look at a design and know where substitutions are ok and where they are not. R.F stages and power transistors require a good understanding of why one is chosen over another. But when it comes to small signal BJT's don't be afraid to try what you have. Data sheets will show whether there is any major important difference that may or may not be important for a particular use.
Recovered components from older equipment can become a goldmine for the hobbyist, and experimentation is all part of the fun. As a hobby, we are not under time limits or other constraints when playing, YES playing, keep it fun. Failures, and learning the reasons behind them, can really lead to a wider grasp of what is going on in a design.
I spent years in development and design, but when I started a service and repair business, I had to learn a whole different approach to working on something that SHOULD work but now was not. Intuition is built up after a few years doing this.
Well folks, remember that a great hobby should give you enjoyment, yes there will be times of frustration, but it's all part of the game.