Hello,
I have an application where I'll be receiving an audio stream, much like using headphones, into my processor. I would like to run FFT and various DSP algorithms on the sampled audio and then spit the audio back out as if the device wasn't there. Basically doing DSP in real-time in between samples I guess. The processor I'm using is the MKL26Z128xxx4, mounted on the FRDM-KL26Z development board. It has a single ARM Cortex M0+ core and is programmed in C/C++ and can use the THUMB Assembly instruction set.
How would I do this without losing any of the streamed audio?
I have an application where I'll be receiving an audio stream, much like using headphones, into my processor. I would like to run FFT and various DSP algorithms on the sampled audio and then spit the audio back out as if the device wasn't there. Basically doing DSP in real-time in between samples I guess. The processor I'm using is the MKL26Z128xxx4, mounted on the FRDM-KL26Z development board. It has a single ARM Cortex M0+ core and is programmed in C/C++ and can use the THUMB Assembly instruction set.
How would I do this without losing any of the streamed audio?
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