Bomb Game - Defusal Logic

Thread Starter

Bod

Joined Sep 18, 2016
317
So yeah, another one. In this part of the Bomb game I would need some kind of chip that will randomise between 1-4 outputs. So when you start the game it it would an output between 1-4 and this could be 3. At this point, wire 3 would be powering the countdown and speaker logic areas and to stop it you would have to pull out wire 3 to Defuse the bomb.

P.S expect more bomb game posts.
Thanks :D
 

LesJones

Joined Jan 8, 2017
4,511
Have a two bit counter clocked at a few Khz by a free running oscillator. Also have a two bit latch connected to is and use a trigger such as the start of the game to clock the state of the free running counter into the two bit latch. This should give faily random count of 0 to 3 which could be displayed to the user as 1 to 4.

Les.
 
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