Reality = sum I=1 to infinity
Of perceived_reality sub I
+ Actual_Reality
{
{\mathrm{P}(reality) =}\\
{\sum\limits_{i=1}^{\infty}\mathrm{P}(perception_i) +}\\
{\mathrm{P}(reality)}\\
}
There are many functions to be found on the Internet for software button debouncing. The logic is simple. When a button input goes high or low, wait for a brief 30ms and ensure that the button state doesn't change during that time. If it does, restart your 30ms timer and continue to check for...
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