I am working on project and am having issues getting it to work. I need to design a circuit that does four things:
1) debounces two input switches,
2) lights one led, two leds and then clears on the third press of the first pushbutton,
3) the second push button lights one led, then 2 leds, then a third LED and clears the lights on the fouth press
4) Whichever input reaches its reset point first, it clears the lights for both pushbuttons. (Its just for couting balls and strikes to make it more clear, no outs or anything)
I am just running into a brick wall with getting this to work. I have the debounce designed. Put I have tried a couple of different variations on using registers to get the lights to work and I cannot get it to. Plus, I am running into the 25 component limit on the multisim we have. I am looking at using 74175s or 74195s for the counting sections, but I am stuck. If anyone could give me some pointers on designing this and getting under the 25 component limit I would be forever grateful. The pushbuttons are being used for the clock triggering.
Here is the circuit I have so far:

I have no LEDs for the balls one b/c I am out of components to add the resistors and LEDs for it.
When I run this, LED 1 lights automatically, which I am not sure why b/c I haven't triggered the clock yet. I am basically using the 74175 to make a shift register. But I know I am messing something up in my implementation.
1) debounces two input switches,
2) lights one led, two leds and then clears on the third press of the first pushbutton,
3) the second push button lights one led, then 2 leds, then a third LED and clears the lights on the fouth press
4) Whichever input reaches its reset point first, it clears the lights for both pushbuttons. (Its just for couting balls and strikes to make it more clear, no outs or anything)
I am just running into a brick wall with getting this to work. I have the debounce designed. Put I have tried a couple of different variations on using registers to get the lights to work and I cannot get it to. Plus, I am running into the 25 component limit on the multisim we have. I am looking at using 74175s or 74195s for the counting sections, but I am stuck. If anyone could give me some pointers on designing this and getting under the 25 component limit I would be forever grateful. The pushbuttons are being used for the clock triggering.
Here is the circuit I have so far:

I have no LEDs for the balls one b/c I am out of components to add the resistors and LEDs for it.
When I run this, LED 1 lights automatically, which I am not sure why b/c I haven't triggered the clock yet. I am basically using the 74175 to make a shift register. But I know I am messing something up in my implementation.