Interrupts JAL

Thread Starter

tommyBE

Joined Mar 22, 2011
1
hi all

i have a 5x5 led cube that works fine with this code:

var byte counter = 0
forever loop

; Toon figuur
for 10000 loop
showLayers(counter)
end loop

counter = counter + 1
if counter == MAX_FIG then
counter = 0
end if
end loop


So every 10000 loops a new 'cube' is loaded and shown for another round of loops. I want to get rid of these loops and use interrupts to load the new state but I haven't got a clue how to do this. I'm fairly new to JAL but a well-explained example would help a great deal.
I need timed interrupts. I can change the number of loops but every cube needs a different amount of time when i use these loops. Thanks in advance...
 
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