hi all
i have a 5x5 led cube that works fine with this code:
var byte counter = 0
forever loop
; Toon figuur
for 10000 loop
showLayers(counter)
end loop
counter = counter + 1
if counter == MAX_FIG then
counter = 0
end if
end loop
So every 10000 loops a new 'cube' is loaded and shown for another round of loops. I want to get rid of these loops and use interrupts to load the new state but I haven't got a clue how to do this. I'm fairly new to JAL but a well-explained example would help a great deal.
I need timed interrupts. I can change the number of loops but every cube needs a different amount of time when i use these loops. Thanks in advance...
i have a 5x5 led cube that works fine with this code:
var byte counter = 0
forever loop
; Toon figuur
for 10000 loop
showLayers(counter)
end loop
counter = counter + 1
if counter == MAX_FIG then
counter = 0
end if
end loop
So every 10000 loops a new 'cube' is loaded and shown for another round of loops. I want to get rid of these loops and use interrupts to load the new state but I haven't got a clue how to do this. I'm fairly new to JAL but a well-explained example would help a great deal.
I need timed interrupts. I can change the number of loops but every cube needs a different amount of time when i use these loops. Thanks in advance...