Hi guys
How can I measure displacement?
Say I throw a ball up in the air in an angle (0 - 90 degree), how do I measure the displacement between where I stand to just before the ball land (or anywhere while the ball is still in the air?)
Say the displacement is between 10 to 20 meters, accuracy/precision is not so important, say up to +/- 4 meters(?), Resolution is within 4 meters(?).
I am not sure how realistic of my above specs, hence the (?), but those are the minimum specs that I would like to have, if possible.
Thanks guys
Added on 18/09/2013 12.34PM NZ Time:
The idea is, I want my device to do something after I toss/launch it in the air, from a certain distance from me/launch point.
eg. I am standing at Point_Toss, my device/ball will land at Point_Landing, between Point_Toss and Point_Landing, there is a Point_X (still in the air), so I want my device do something (flash a LED?) when Point_X - Point_Toss = Y_meter (+/- error).
Maybe this might help, These need to be in a 3D environment.
How can I measure displacement?
Say I throw a ball up in the air in an angle (0 - 90 degree), how do I measure the displacement between where I stand to just before the ball land (or anywhere while the ball is still in the air?)
Say the displacement is between 10 to 20 meters, accuracy/precision is not so important, say up to +/- 4 meters(?), Resolution is within 4 meters(?).
I am not sure how realistic of my above specs, hence the (?), but those are the minimum specs that I would like to have, if possible.
Thanks guys
Added on 18/09/2013 12.34PM NZ Time:
The idea is, I want my device to do something after I toss/launch it in the air, from a certain distance from me/launch point.
eg. I am standing at Point_Toss, my device/ball will land at Point_Landing, between Point_Toss and Point_Landing, there is a Point_X (still in the air), so I want my device do something (flash a LED?) when Point_X - Point_Toss = Y_meter (+/- error).
Maybe this might help, These need to be in a 3D environment.
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