I am actively trying to learn C++. I was wondering, f I posted come code, would you guys help, by giving some tips to make my code run better, or be more readable?
For example:
For example:
Rich (BB code):
#define block(x) x*.03
#define attack(x,y) y-x
#include <iostream>
#include <string>
typedef long unsigned int lui;
using namespace std;
unsigned int stat_dex,stat_int,stat_sta,stat_str;
unsigned short int weapon_min,weapon_max;
unsigned int level;
string player_class;
struct user
{
string user_class;
lui user_dex;
lui user_str;
lui user_sta;
lui user_int;
lui user_level;
lui user_weapon_min;
lui user_weapon_max;
lui user_armor_min;
lui user_armor_max;
};
struct skills
{
lui Asal;
lui Spirit_Bomb;
};
int ranger(
lui ranger_level,
lui ranger_stat_str,
lui ranger_stat_dex,
lui ranger_stat_sta,
lui ranger_stat_int,
lui ranger_min_dmg,
lui ranger_max_dmg,
lui ranger_armor_min,
lui ranger_skill_asal,
lui ranger_skill_sb
)
{
double ranger_dodge_rate;
unsigned char ranger_hit_rate=1;
unsigned char ranger_block_rate=8;
lui ranger_damage;
lui ranger_health;
lui ranger_mp;
lui ranger_fp;
//Block rate
ranger_dodge_rate=ranger_stat_dex;
ranger_dodge_rate=rand()%ranger_stat_dex*.05;
//attack
ranger_damage=ranger_stat_dex*ranger_min_dmg/8;
//hp
ranger_health=ranger_stat_sta*ranger_level;
//mp
ranger_mp=ranger_level*ranger_stat_int/2;
//fp
ranger_fp=ranger_level*ranger_stat_sta*1.5;
double attack_bonus=ranger_level*1.15;
cout<<"Attack: "<<ranger_damage+attack_bonus<<"\n";
cout<<"Defence: "<<ranger_stat_sta*2+ranger_armor_min<<"\n";
cout<<"HP: "<<ranger_stat_sta*ranger_level<<"\n";
cout<<"MP: "<<ranger_mp<<"\n";
cout<<"FP: "<<ranger_fp<<"\n";
cout<<"Chance of being hit: "<<block(ranger_stat_dex)/1<<"%\n";
cout<<"Chance of blocking: "<<(block(ranger_stat_dex)/8*10)+(block(ranger_stat_dex)/1)<<"%\n";
//cout<<ranger_dodge_rate<<" Dodge: ";
//Skill
cout<<"---------------------Skills-----------------------------------\n";
cout<<"Asal: "<<ranger_mp/10*ranger_skill_asal<<"\n";
cout<<"Spirit bomb: "<<(ranger_mp/100+(ranger_damage/2)*ranger_skill_sb)*.2<<"\n";
return 0;
}
int main ()
{
user jim;
skills jims;
cout<<"Level?";
cin>>jim.user_level;
cout<<"Dex?: ";
cin>>jim.user_dex;
cout<<"Sta: ";
cin>>jim.user_sta;
cout<<"Str: ";
cin>>jim.user_str;
cout<<"int: ";
cin>>jim.user_int;
cout<<"Min atk of your weapon":;
cin>>jim.user_weapon_min;
cout<<"Max atk of your weapon: ";
cin>>jim.user_weapon_max;
cout<<"minimum def of armor: ";
cin>>jim.user_armor_min;
cout<<"maximum def of armor: ";
cin>>jim.user_armor_max;
cout<<"asal level: ";
cin>>jims.Asal;
cout<<"Spirit bomb Level: ";
cin>>jims.Spirit_Bomb;
for(char i=0; i!=2; i++)
cout<<"--------------------------------------------------------------\n";
ranger(jim.user_level,jim.user_str,jim.user_dex,jim.user_sta,jim.user_int,jim.user_weapon_min,jim.user_weapon_max,jim.user_armor_min,jims.Asal,jims.Spirit_Bomb);
for(char i=0; i!=2; i++)
cout<<"--------------------------------------------------------------\n";
while(1)
{
int name=0;
name++;
}
}