For as long as I can remember, I have been fascinated by the magic of flight, though I hasten to add that this interest never did evolve into a flying career. Matter of fact, I have never flown real aircraft in my life, despite many, many hours of armchair “flight” with my trusty desktop flight-deck, built around the Microsoft 2004 flight simulator. To improve the realism quotient of my flight sim sessions, I acquired a cheap set of flight deck controls, namely a flight yoke and rudder pedals made by CH, and a throttle quadrant made by Go flight. I also acquired a decent collection of realistic ground scenery for airports and such, so that I can, for example see Heathrow Airport in all its real-world beauty, looming into view as the cloud cover breaks, while I coax my Level D767-300 jet down in short finals to the threshold of Runway 27R, for another perfect, crosswind-defying ILS landing at dusk. Over the years, I have dabbled in RC flight as well, and have learnt, after many a crash, to hover and figure-8 my long-suffering fixed-pitch Walkera 4-channel helicopter. With all this armchair “aviation” under my belt, it was inevitable, I suppose, that the growing craze in the RC world for FPV (First Person View) flying would intrigue me, and most likely result in another bout of impulsive buying of hardware accessories. Right now I am looking at buying the industry standard aerial platform used by RC fliers for FVP conversion – the Easy Star powered glider, along with the requisite video goggles, video transmitter/receiver combo, and CCTV video cam, to see if I can cobble together a basic, entry-level FPV system that I can hopefully use to learn the ropes, and hopefully have some crash-free exploration of the skies and landscape around here. Cutting to the chase, finally, I was wondering why nobody had so far considered marrying desktop flight simulator hardware with RC flying, such that the “pilot” of an FPV glider could guide his bird not with the standard hand-held RC transmitter, but rather with the same life-sized desktop controls long used for flight simulation, whereby the ACTUAL outside scenery over which the RC bird flies, is fed to a computer screen, or better still to an overhead projector that will produce a wall-sized image, such as I have for my MSFS flight sessions. The most widely used RC transmitters for flight surface and engine control are 2.4GHz units, while FPV gear generally utilizes frequencies in the 900MHz, 1.3GHz and 5.8MHz bands. My Spectrum DX5E transmitter that came with the Phoenix RC simulator, by way of example, is a 2.4GHz box, which can be used for real RC aircraft, as well as for the desktop Phoenix4 RC sim program. My question is as follows: How technically challenging would it be to interface the USB outputs from my desktop flight sim controls – the flight yoke, rudder pedals and throttle quadrant, with a transmitter connected to pair of outdoor antennae, one for the 2.4GHz flight controls, and the other for the 1.3GHz or 5.8GHz video link, both sitting atop a tall mast outside my house? My understanding of RF circuit design is as poor as my grasp of brain surgery, so I won’t be offended if the answers to my hypothetical question are simplified a bit. Obviously, my goal is to have a friend launch my powered glider from a nearby field, while I sit at my desk in the house, piloting the glider’s flight with my desk top flight sim controls, while viewing the real-life scenery as a projected full-wall image. So, I guess my question is, can this interface of desktop flight sim controls and RC-FPV flight be accomplished without the requirement for a PHD in RF electronics and really deep pockets? Any pointers that can be offered on this subject would be greatly appreciated. Much thanks in advance.