Inputting a .wav file in MultiSim
Let me just explain to you the background of my situation. I am taking a Circuits 1 course and we are nearly done with the semester. We have a bonus assignment that requires us to create a passive filter(either High/Low/BandPass or BandReject) inorder to filter a distortion in an audio file in the form of .wav
The proffessor told us that this bonus assignment is beyond the scope of this course, and thus it will boost up our final grade upon completion.
I need someone to guide me in the right direction. She uploaded 2 files, noisyspeech.wav and cleanspeech.wav. After hours of trying to mess around with MultiSim, I have yet to reach a solution to that.
My gut feeling is that it will be a BandPass filter, hence I can use the Filter Wizard for creating that.
Here are the files:
Noisyspeech : http://www.tempfiles.net/download/20...isyspeech.html
Cleanspeech : http://www.tempfiles.net/download/20...eanspeech.html
After reading the chapter on Frequency Selective Circuits (Chapter 14, Electric Circuits, Nilsson & Riedel). I think that the filter I need to create is a Bandpass Filter since the human voice has a certain range of frequency, 85 to 155 Hz, hence I will need 2 cuttoff frequencies for the Bandpass filter inorder to filter out the noise in the speech file. I will be using the Filter Wizard, by selecting the Bandpass filter option.
My question remains as to how to input the .wav file on MultiSim
Thanks in advance, and please find the speech files attached.
The proper way would be to read the header of the WAV file and decode the encoded sound format, playback rate, bits per sample, mono vs. stereo, and the start location and length of the data section.
But if you know the format of the WAVs, and it's a simple format, you can take shortcuts. The simplest WAV format are just bytes of digitized voltages. You read a byte, apply its value to a DAC, pause the delay specified by the digitization rate, and repeat to the end of the file. You can skip the first several dozen bytes of the file to jump over the header, then treat all remaining bytes of the file as data. This works in practice for playing WAVs, but I can't say how much your teacher will accept it for a school course. But on the other hand, the WAV header is not that difficult to decode.
In newer versions of Windows, you can right-click on the WAV file, get properties, and Windows will display many of the WAV file parameters. It seems like my computer network is blocking the file downloads so I can't get the actual files to see their format.
So I don't know Multisim, but reading data from the WAV file may reduce to as simple as inputting the file bytes, one by one, and treating them as samples of an audio soundwave.
|file, inputting, multisim, wav|
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